Eliminated card – Hearthstone: Heroes of Warcraft Wiki

Liquidated card

Eliminated cards are valid Hearthstone cards which have been liquidated from play. These cards can no longer be collected or found in-game. All of the current list of liquidated cards were eliminated during the related content’s alpha or closed beta test phases.

To be included on this page, cards and heroes should have a strong basis of factual existence prior to removal. Ideally, card data from the game itself; otherwise screenshots, or at the very least a concrete reference from a reliable source stating its existence.

Without photos Edit

  • Designer Dean Ayala “attempted to sneak in” a “magical liopleurodon” to the Journey to Un’Goro set, [1] but the card was cut. [Two]
  • Captain Scaleblade‘s character and art were liquidated from The Grand Tournament while his cost, stats and effect were given to Skycap’n Kragg when Kragg’s original design was deemed too powerful. [Trio] [Four] Despite this, Scaleblade’s art and original cost and stats can still shortly be seen near the beginning of the trailer for The Grand Tournament. Kragg’s original design later made a come back in the Mean Streets of Gadgetzan in the form of Patches the Pirate. [Four]
  • Grounding Totem was in Hearthstone for “a long time”, eliminated some time before the commence of beta. The developers attempted “a lot of directions” for the card before removing it. [Five] The card text prior to its removal was “Your other minions can’t be targeted by enemy spells or Hero Powers.” [6]
  • Ozumat: Eliminated in the alpha, this card’s design ultimately went into making Deathwing.
  • Unknown druid card: “Choose One: Switch a minion’s Attack to zero this turn; or deal two harm to a minion that attacked last turn.” [7] This card was eliminated “in early development”.

Curse of Naxxramas

  • Necro Knight: four Mana Five/6, “Deathrattle: Ruin the minions next to this one as well.” [8]
  • Giant Maggot: two Mana Three/1, “Charge. At the end of your turn, ruin this minion.” [8]
  • Spore: two Mana 0/1, “Deathrattle: Give adjacent minions +Two/+Two.” [8]
  • Rotting Knight: two Mana Two/Three, “Taunt. At the embark of your turn, Muffle this minion.” [8]
  • Stitched Giant: twelve Mana Ten/Ten, “Costs (1) less for each minion that died this turn.” [8]
  • Tomb Horror: one Mana 1/Trio, “At the commence of your turn, you have a 50% chance to come back this minion to your forearm.” [8]
  • Deathcharger: five Mana Three/Five, “Charge. Deathrattle: Deal two harm to the enemy hero.” [8]
  • Sapphiron: nine Mana 8/8 Legendary, “Battlecry: Deal three harm to a minion and the minions next to it, then Freeze them.” [8]
  • Patchwerk: ten Mana 14/14 Legendary. [8]
  • Mr. Bigglesworth: zero Mana 0/1 Legendary, “Charge” [8]
  • Instructor Razuvious: five Mana 8/8 Legendary, “At the commence of your turn, summon a Two/Two Understudy with Taunt for your opponent.” [8]
  • Plagueshroom: two Mana 0/Two Druid minion, “Taunt. Deathrattle: Deal five harm to a random enemy.” [8]
  • Turn Evil: three Mana Paladin spell, “Give a random friendly minion +Two/+Two and give a random enemy minion -2/-2.” [8]
  • Tank Interchange: one Mana Warrior spell, “Muffle all enemies with Taunt. Give your minions Taunt.” [8]
  • Plague Vents: three Mana Warlock spell, “At the commence of your next turn, deal four harm to all minions.” [8]
  • Void Zone four Mana Priest spell, “Choose a minion. At the begin of your next turn, deal three harm to it and the minions next to it.” [8]
  • Plaguebat one Mana Two/Two Hunter Brute minion, [8]
  • Polarity Shift four Mana Shaman spell, “Deal four harm to each minion that has two minions next to it.” [8]
  • Poison Fang three Mana Rogue spell, “Give your minions “Demolish any minion harm by this minion”” [8]

Mean Streets of Gadgetzan

Several cards for the Kabal faction in Mean Streets of Gadgetzan were originally designed around the idea of gaining benefits based on how much spent or unspent mana the controlling player had. When that design idea was abandoned, the cards that interacted with the mechanic were eliminated as well. [9]

  • Cabal Leader: six mana Four/8 Legendary, “At the end of your turn, if you have unspent mana fire an arcane missile for each unspent mana.” According to Mike Donais, the Cabal Leader was “kind of an early version of Kazakus”. [9]
  • Dios: nine mana 12/12 Warlock Legendary, “Battlecry: If you have no remaining mana, shuffle two copies of this card into your deck.” By experimenting with this card, Blizzard learned some more about “infinite decks”, like the Jade Idol theme and got a little bit more learning in that direction. Jade Idol may have been inspired by Dios. [9]
  • End Bringer: eight mana 9/9 Warlock Legendary, “Battlecry: Discard your arm. Summon any demons you discarded.” The “best part” of End Bringer’s mechanic was repurposed for Krul the Unshackled. Emerges to have been intended as a nathrezim, a member of the same demonic species as Mal’Ganis. [9]
  • Pang, The Unthinkable: eight mana Four/8 Mage Legendary, “When your spells deal harm to enemy minions, this minion deals that much harm to the enemy hero.” [9]
  • Sin-Sor: seven mana Four/Four Priest Legendary, “Battlecry: Interchange a random enemy minion with a random friendly one.” The design for Madam Goya was inspired by this idea. Blizzard talked a lot about how Priests can steal an opponent’s cards or minions without it feeling too bad for the opponent, leading to the creation of Potion of Madness. [9]

Journey to Un’Goro

  • Excited Lookout: two mana minion which shuffled the highest mana card in your forearm back into your deck, and drew a fresh card to substitute it. The card was intended to help with “smoothing out your draws”, but was liquidated around week two of the final design process because designers were worried about the interaction inbetween it, Hemet, Jungle Hunter, Holy Anger, and Torrid Giant. [Ten]

The following are former names of existing cards.

Metamorphosis was planned to be used by the Illidan Stormrage tutorial boss, but was never implemented, as it was considered that the encounter did not need it. [15]

This section includes boss cards, Hero Powers, and bosses and replacement heroes that were eliminated from adventures during development.

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